The serous games profile of the xAPI was created to identify and standardize the common interactions that can be tracked in a serious game. This profile was designed as part of the RAGE project.
| Profile IRI | https://w3id.org/xapi/seriousgames |
| See Also | https://github.com/e-ucm/xapi-seriousgames |
| Author | The RAGE project |
| Concepts | 24 |
An identified area inside the game world. In some games they can also be worlds. Represents an aggregation of zones.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/area |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A game controller whose input affects the action in an activity. Game controllers are common in non-pc games. This activity represents this device.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/controller |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A non-interactive scene that can be skipped. A cutscene is a non-interactive scene within the game (e.g., a video, a conversation, an automated sequence). The player can usually skip them pressing some button.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/cutscene |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
An alternative presented during a conversation with an non-playable character. Dialog trees are a common mechanic in video games, where players can answer questions to NPC. This activity represents that type of alternative.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/dialog-tree |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A game object that poses a threat inside the game world. Enemies are common elements in video games. Defeating them indicates a player accomplishment.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/enemy |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A collectable game object whose use or interaction results in an effect in a game. Items are common elements in video games. Players can collect/use/combine them.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/item |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A keyboard whose keystrokes affects the action in an activity. Somes games can receive inputs from keyboards: physical keyboards in a PC, or virtual keyboards in a smartphone screen. This activity represent both.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/keyboard |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A level of a game or of a gamified learning platform. A level is logic partition of progression in any video game. Completing a level means advancing in the progression of the game.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/level |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
| Exact Match | http://curatr3.com/define/type/level |
A menu with several buttons/options whose selection produces different effects. Represents a menu, integrated in the user interface (UI), with several a options.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/menu |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A mouse device whose clicks and movement affects the action in an activity. PC games are usually controlled by mouse interaction. This activity represents this device.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/mouse |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A character that can offer a conversation or other type of interaction inside a game. Players usually have conversations with non-player characters.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/non-player-character |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A accomplishable challenge or mission presented inside a game. Completing quests marks the players' progress.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/quest |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A game screen where a concrete game task is developed. Games are usually composed by a set of screens the player navigates. A screen has a concrete function within the game. A screen contains a menu, or the gameplay. To define virtual zones inside the game world, it is recommended to use area or zone.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/screen |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A game designed for a primary purpose other than pure entertainment. For instance, an educational game or a game-like simulation. A serious game is the root container for the rest of game elements.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/serious-game |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A screen the player can touch or press.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/touchscreen |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
An identified zone inside an area of the game world. A zone is inside an area, and defines a logic self-contained place.
| Type | ActivityType |
| IRI | https://w3id.org/xapi/seriousgames/activity-types/zone |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the value of progress in a completable. Indicates the progress in a completable. This extension appears in the Statement's result.
| Type | ResultExtension |
| IRI | https://w3id.org/xapi/seriousgames/extensions/progress |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
A decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the remaining health or stamina within a game. Used to represent the remaining health of the player (e.g., number of hearts, energy bar). This extension appears in the Statement's result.
| Type | ResultExtension |
| IRI | https://w3id.org/xapi/seriousgames/extensions/health |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
An object with attributes x, y and z indicating the position of the player within a particular area in a game. Used to represent the current position of the player inside the game world. This position should be expressed in a coordinate system known by the data analysts. This extension appears in the Statement's result.
| Type | ResultExtension |
| IRI | https://w3id.org/xapi/seriousgames/extensions/position |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
Indicates that the actor has gained access to the object. Associated to the virtual places a player visits during a gameplay.
| Type | Verb |
| IRI | https://w3id.org/xapi/seriousgames/verbs/accessed |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
| Exact Match | http://activitystrea.ms/access |
| Related Match | http://activitystrea.ms/access |
Indicates that the actor made physical contact with the object. Used when the player presses some button in an input device. Press the left button in a mouse, press the X button in a XBox controller, etc.
| Type | Verb |
| IRI | https://w3id.org/xapi/seriousgames/verbs/pressed |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
| Exact Match | http://future-learning.info/xAPI/verb/pressed |
Indicates that the actor released the object from one's grip from or a specific state. Used when the player releases a previously pressed button.
| Type | Verb |
| IRI | https://w3id.org/xapi/seriousgames/verbs/released |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
| Exact Match | http://future-learning.info/xAPI/verb/released |
Indicates the actor unlocked an option that was previously unavailable. Used when the player unlocks an option in an alternative.
| Type | Verb |
| IRI | https://w3id.org/xapi/seriousgames/verbs/unlocked |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
Indicates the actor used a virtual object. Used when player uses items they find during the gameplay, to obtain different benefits.
| Type | Verb |
| IRI | https://w3id.org/xapi/seriousgames/verbs/used |
| In Scheme | https://w3id.org/xapi/seriousgames/v1.0 |
| Exact Match | http://activitystrea.ms/schema/use |