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Serious Games Profile

Draft xAPI Profile · vv1.0 · July 14, 2017

The serous games profile of the xAPI was created to identify and standardize the common interactions that can be tracked in a serious game. This profile was designed as part of the RAGE project.

Profile IRIhttps://w3id.org/xapi/seriousgames
See Alsohttps://github.com/e-ucm/xapi-seriousgames
AuthorThe RAGE project
Concepts24
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Concepts (24)

area

An identified area inside the game world. In some games they can also be worlds. Represents an aggregation of zones.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/area
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

controller

A game controller whose input affects the action in an activity. Game controllers are common in non-pc games. This activity represents this device.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/controller
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

cutscene

A non-interactive scene that can be skipped. A cutscene is a non-interactive scene within the game (e.g., a video, a conversation, an automated sequence). The player can usually skip them pressing some button.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/cutscene
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

dialog-tree

An alternative presented during a conversation with an non-playable character. Dialog trees are a common mechanic in video games, where players can answer questions to NPC. This activity represents that type of alternative.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/dialog-tree
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

enemy

A game object that poses a threat inside the game world. Enemies are common elements in video games. Defeating them indicates a player accomplishment.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/enemy
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

item

A collectable game object whose use or interaction results in an effect in a game. Items are common elements in video games. Players can collect/use/combine them.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/item
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

keyboard

A keyboard whose keystrokes affects the action in an activity. Somes games can receive inputs from keyboards: physical keyboards in a PC, or virtual keyboards in a smartphone screen. This activity represent both.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/keyboard
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

level

A level of a game or of a gamified learning platform. A level is logic partition of progression in any video game. Completing a level means advancing in the progression of the game.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/level
In Schemehttps://w3id.org/xapi/seriousgames/v1.0
Exact Matchhttp://curatr3.com/define/type/level

menu

A menu with several buttons/options whose selection produces different effects. Represents a menu, integrated in the user interface (UI), with several a options.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/menu
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

mouse

A mouse device whose clicks and movement affects the action in an activity. PC games are usually controlled by mouse interaction. This activity represents this device.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/mouse
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

non-player-character

A character that can offer a conversation or other type of interaction inside a game. Players usually have conversations with non-player characters.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/non-player-character
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

quest

A accomplishable challenge or mission presented inside a game. Completing quests marks the players' progress.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/quest
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

screen

A game screen where a concrete game task is developed. Games are usually composed by a set of screens the player navigates. A screen has a concrete function within the game. A screen contains a menu, or the gameplay. To define virtual zones inside the game world, it is recommended to use area or zone.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/screen
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

serious-game

A game designed for a primary purpose other than pure entertainment. For instance, an educational game or a game-like simulation. A serious game is the root container for the rest of game elements.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/serious-game
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

touchscreen

A screen the player can touch or press.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/touchscreen
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

zone

An identified zone inside an area of the game world. A zone is inside an area, and defines a logic self-contained place.

TypeActivityType
IRIhttps://w3id.org/xapi/seriousgames/activity-types/zone
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

progress

A decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the value of progress in a completable. Indicates the progress in a completable. This extension appears in the Statement's result.

TypeResultExtension
IRIhttps://w3id.org/xapi/seriousgames/extensions/progress
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

health

A decimal number (3 significant figures with 2 figures following the decimal point) between 0 and 1 (inclusive) to indicate the remaining health or stamina within a game. Used to represent the remaining health of the player (e.g., number of hearts, energy bar). This extension appears in the Statement's result.

TypeResultExtension
IRIhttps://w3id.org/xapi/seriousgames/extensions/health
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

position

An object with attributes x, y and z indicating the position of the player within a particular area in a game. Used to represent the current position of the player inside the game world. This position should be expressed in a coordinate system known by the data analysts. This extension appears in the Statement's result.

TypeResultExtension
IRIhttps://w3id.org/xapi/seriousgames/extensions/position
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

accessed

Indicates that the actor has gained access to the object. Associated to the virtual places a player visits during a gameplay.

TypeVerb
IRIhttps://w3id.org/xapi/seriousgames/verbs/accessed
In Schemehttps://w3id.org/xapi/seriousgames/v1.0
Exact Matchhttp://activitystrea.ms/access
Related Matchhttp://activitystrea.ms/access

pressed

Indicates that the actor made physical contact with the object. Used when the player presses some button in an input device. Press the left button in a mouse, press the X button in a XBox controller, etc.

TypeVerb
IRIhttps://w3id.org/xapi/seriousgames/verbs/pressed
In Schemehttps://w3id.org/xapi/seriousgames/v1.0
Exact Matchhttp://future-learning.info/xAPI/verb/pressed

released

Indicates that the actor released the object from one's grip from or a specific state. Used when the player releases a previously pressed button.

TypeVerb
IRIhttps://w3id.org/xapi/seriousgames/verbs/released
In Schemehttps://w3id.org/xapi/seriousgames/v1.0
Exact Matchhttp://future-learning.info/xAPI/verb/released

unlocked

Indicates the actor unlocked an option that was previously unavailable. Used when the player unlocks an option in an alternative.

TypeVerb
IRIhttps://w3id.org/xapi/seriousgames/verbs/unlocked
In Schemehttps://w3id.org/xapi/seriousgames/v1.0

used

Indicates the actor used a virtual object. Used when player uses items they find during the gameplay, to obtain different benefits.

TypeVerb
IRIhttps://w3id.org/xapi/seriousgames/verbs/used
In Schemehttps://w3id.org/xapi/seriousgames/v1.0
Exact Matchhttp://activitystrea.ms/schema/use